Archive for the ‘Cheats’ Category

World of Warcraft Cheats

By Cheats on October 22nd, 2009

Quest Cheats – This might be the most widely used type of exploit in the game. Players basically just find a bug in a quest and exploit it over and over again. Examples may be how you can turn in a reward and get it multiple times, how you can killing a special mob unlimited times, or maybe finishing a quest and the xp reward is much larger than it should be. Some Quest World of Warcraft Cheats can also be World of Warcraft Dupes.

Pathing Cheats let players reach levels that they should not normally be able to very quickly. You first need to find a glitch in the game. It may be a cliff you can stand on where a mob can hit you every 10th hit, or a spot where a mob will respawn right away. This will allow you to kill that specific mob over and over again giving you benefits you normally can not have. With World of Warcraft Pathing Cheats you can gain massive amounts of World of Warcraft Gold.

Duping Cheats are the the thing most players will seek in any game. World of Warcraft dupes are the rarest things in the game and it seems that all players will try to obtain them. Keep in mind that dupes are fixed very quickly once they are found. If a dupe is released the first place to get it is TaultUnleashed.

Player killing cheats – These are the ones that allow you to kill others faster. Examples would be a player being able to hid in the wall in a battleground allowing them to easily kill their opponents without detection. OR a special glitch in game that gives you the ability to grab the flagged and bug yourself in the cliffs so you can easily run back to base. This one of the more famous World of Warcraft Exploits.

Make you race look whatever you want (only you may see this)

1 – First open up model.mpq in the data folder you have for world of Warcraft folder.
2 – Find the nightelfemale.m2 and move it to your computers desktop.
3 – Find texture.mpq in the data folder of your wow folder.
4 – Find the files Nightelf*.* and NightElfFemal*.* and extract them all. Be sure not to exact the male files because this is an example of how to do it regarding a female player and not a mall. So if you do that it will mess things up completely.
5 – Go to start then run and run batch Rename.EXE.
6 – Find the words Nightelf and Orc in all files you have extracted out.
7 – Create a new folder
8 – Move the files you have extracted into this folder. They should be Character\Orc\Female or something else along those lines
9 – Log into your World of Warcraft Account now
10 – You should be able to see your characters models have changed for you.
11 – Try doing this with a pet and you can obtain the same results in the game.
12 – Keep in mind this isn’t a major cheat as its only client side but its still fun to do if you want things to look differently. This is also a great thing to do if you want to make the game more humorous and you have nude models.
13 – Keep in mind you cant get in trouble for this cheat because its all being done client side and nothing is actually being sent to blizzard for them to detect you doing anything bad. Worst case scenario is warden will see a difference in your game files and shut the game down, but its not very likely to happen to you.
14 – Be sure to tell others and enjoy this amusing little cheat in the games graphic folders. Have Fun!!

Here is a example of a World of Warcraft Cheat WOW Cheat posted on our site from the past.

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qUI 2.04 Optimized for 1920×1200

By Cheats on January 28th, 2010

This is a new update to version 2.0. This UI is heavily influenced by Tukz, Cael, Kitty, and many others.

qUI is an all-around UI designed to maximize the use of your screen whilst maintaining a certain sense of style. It includes everything you need for questing or raiding and everything in between. You will find that it is very useful for whatever class you choose. I have 14 level 70+ characters, so the UI was built with each in mind.

While I built this UI from the ground up using addons available on WOWInterface, I don’t take credit for any of the content. I only take credit for putting it all together to serve the needs of myself and my friends.

UPDATE!
This compilation was built and tested for 1920×1200 resolution. It should scale well for most 16×10 resolutions within reason.

Installation…

1. First and foremost please Back up your current WTF and Interface files BEFORE installing this UI.

2. Extract the 3 folders to your main World or Warcraft folder.

3. Inside the WTF folder you just extracted, rename the 3 folders ACCOUNTNAME, SERVERNAME, and CHARACTERNAME with your information.

4. Start the game and click on the addons button at the character selection screen. Make sure the “Load out of date addons” box is checked.

5. Start the game, once in the game you will notice the interface is a mess, don’t worry we will get this fixed.

6. Login, once in game your interface will be a mess. Don’t worry we are going to fix that. In the chat box type /reflux switch qUI The command is case sensitive so be sure to capitalize U and I in the command. Refer to (Figure 4)

7. This should fix 98% of the UI. You will have to move the chat window into place, and the pMinimap will probably need to moved as well. You can move it through the addon options menu.

8. Type /carb options or right click the Carbonite minimap button and select options. The select “Reset” on the left side of the window. Then select “Import settings from another character” and select Quëë and hit ok/yes when prompted.
(Figure 6) Main Carbonite Options window
(Figure 7) Carbonite Reset-Import Character Settings Dropdown http://img517.imageshack.us/img517/681/figure7.jpg
(Figure 8) Screenshot after Import reload http://img695.imageshack.us/img695/5930/figure8.jpg

9. I used Stuffing for my bag in version 2.0 you will have to edit the colors and select the correct border(I use border 5 in the screenshots), check the “Custom Skin” button then type /rl in chat to reload the UI in order to make the bag look the one in the screenshot. Stuffing does not have a profile option so this has to be done on each character. You only have to set the options for a character the first time you load the UI on that toon.

(Figure 10) Stuffing configuration

10. All DONE!!! ENJOY!!!!!

Addons
Atlas Loot – Loot Database
Bartender 4 – Action Bars
Bazooka – Lib Data Broker Bar
Blizz SCT Font – Changes Default Blizzard Scrolling Combat text
Broker Money – Records money from all toons
Broker Repair – Repair % Broker
Broker uClock – Time & Alarm Broker
Button Facade – Skinner for various buttons
Carbonite – Map and Quest tracking
Clique – Click to cast/healing
Gnomish Vendor Shrinker – Condenses the default vendor display
KgPanels – Custom Background Panel
Molinari – Mill, Prospect, Disenchant addon
OmniCC – Countdown timers for buttons
PallyPower – Buff help for Paladins
PicoXP – XP Broker
Postal – Mail
Prat Chat Customization
Producer – Simplified Profession Table
Quartz – Castbar/Cooldown
Reflux – Used to easily transfer UI to you
Satrina Buff Frames – Custom Buff/Debuff frames
Sexy Cooldown – Visual Cooldown confirmation
Shadowed Unit Frames – Unit Frames
Sharedmedia – Custom textures and fonts
Skada – DPS/Threat meter
Statblock Folks – Guild and Friend broker
Statblock FPS – FPS broker
Statblock Latency – Latency broker
Statblock Memory – Addon+Blizzard memory usage
Statblock Money – Gold broker
Stuffing – All in one bag with sort, stack, and search feature
Tidy Plates – Custom name plates
Threat Plates – a TANKING MUST HAVE!
TipTac – Tooltip
Vendor Value – Button to autoselect most vendor valuable quest reward
WeightsWatcher – Tooltip based gear comparison
Xloot – Custom loot frames

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Tidy Plates

By Cheats on January 28th, 2010

Built-In Theme Features:

* Low CPU impact
* Tank, DPS, PvP Modes
* Spell Cast Text
* PvP Class Icons
* Health Text

Built-In Theme Modes:
Modes for the default theme can be activated by entering the Interface Options panel, and selecting the “Grey Theme” sub-category under Tidy Plates.

* All Modes: Critters and Neutral units are faded, unless they are attacking you.
* Tank Mode: Clutter reduction!
o Nameplates of aggro’d units shrink and fade
o Aggro escapee’s nameplates grow, increasing visibility.
o Plates for Non-elite units are even further reduced.
o Marked targets or visible cast bars cause a plate to un-fade.
* DPS Mode: Aggro’d unit nameplates grow, increasing visibility.
* PvP Mode: No fading. Class Icons of enemy players are shown in their nameplate.

Customization:
Appearance and mechanics can be altered by downloading a Theme Package. Please see the Optional Files section for available themes.

In addition, if you can use a text editor, you can tailor your own Theme. See the Sample Template for more information. Feel free to write me a note; I’d be happy to help you get started writing your own theme. :-)

Development
If you’d like to see where Tidy Plates is heading, check out the Roadmap. The latest developments can be found at the Beta page. Bug reports and feature requests should be submitted through my Author portal. Private messages are also a good way of getting in touch with me.

(Very) Frequently Asked Questions
I don’t want untargeted nameplates to fade! Can I do that?
Short Answer: Not Yet.. it’s a work-in-progress
Long Answer: All child frames and artwork under Blizzard’s nameplate frames will have their opacity modified. To avoid this, it’s necessary to completely separate the artwork and the Blizzard frame, which brings unintended “features” to the table. I will begin introducing this feature in the 5.10 Beta.

Can I show mana bars/combo points/threat/etc?
There’s some limitations as to which units can be observed, but it’s possible. I intend to implement these features via Widgets that theme authors can quickly insert into their code.

Would you make a configuration menu, where I can have full control over the appearance of my nameplate?
Short Answer: No(ish)
Long Answer: I feel that designing and maintaining an extensive GUI would involve more time than I can devote, and would also affect the ‘lightness’ of the core software. ThreatPlates and CleanPlates already feature extensive menu options, and are built on top of the Tidy Plates core. I certainly will expand the menu options of the default plates, as time goes by, but I doubt it will approach anything that Aloft features. That said, I’ve changed my mind, before.

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RantTooltip

By Cheats on January 28th, 2010

Tags and layouts are now fully explained in the documentation included with RantTooltip.

Another Update: I’ve decided to go another direction with RantTooltip. Recently, I was inspired by oUF to recode RantTooltip in such a way that it includes a layout system. You’ll find it very similar to oUF. A sample layout is included, based on p3lim’s oUF layout. It was designed to match p3lim’s layout due to my personal use of it. I take no credit for the design.

For everyone who prefers the original RantTooltip look, I’ve uploaded a layout called RantTooltip Classic.

This new version of RantTooltip includes a tagging system. Variables are denoted by a dollar sign ($) (i.e. “$name” for a unit’s name). {} brackets encompass conditionals. Text inside the conditional brackets will only display if every conditional inside them has a return value. For example: “{Target: $target}” – The target line will only display if there is a target. Or: “$name{: $target}” – Again, the colon and target name will only display if the unit actually has a target.

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WoW: The Healers Guide to Instances and Raiding

By Cheats on January 19th, 2010

Playing a healer is (in my opinion) probably the toughest job you can do in a raid. Not only are the lives of your fellow party or raid members in your hands, but if you mess up, everyone is going to know it. This guide will hopefully help you prevent those flubs, by going over the basic (and often ignored) information that you will need to mold yourself into an exceptional healer. Be you Shaman, Druid, Priest, or Paladin this guide is for you!
Section I: Who Am I Healing Again?

This may seem like silly and unneeded advice, but this basic rule is often ignored or forgotten. In a 5 man party you are obviously expected to heal everyone including yourself, however once you enter a 10 or 25 man raiding situation things become slightly more complicated. Not knowing who you are healing in these larger raid situations can lead to many preventable deaths and/or your entire raid wiping.

For example if you are assigned to heal the main tank and you choose to ignore, or miss your assignment and decide to take it upon yourself to heal the raid instead, there is a very good chance that the tank you were supposed to be healing is going to die. The mob the tank was tanking will go on a rampage and own the faces of at least a few raid members before another tank can pick it up, or if it does not get picked up it will, in the end, wipe your entire raid. Even if the tank manages to stay alive, you are putting extra strain on your other healers who are taking time out of doing their jobs to do yours, which can also lead to deaths amongst the raid.

To make your life (and the lives of your fellow raiders) easier be sure to know exactly who you are expected to heal, even on trash mobs, and then do it. Usually there will be one person giving out healing assignments. If you are confused as to who you are supposed to be healing, don’t be afraid to ask. Pleading ignorance in these situations is not  an excuse. This will allow the raid to move along smoothly, and hopefully with as few deaths, as possible. Knowing your job and doing it will make everyone happy.
Section II: Trust Your Fellow Healers

This section goes hand in hand with Section I as it relates to sticking to your healing assignment. While once again not an issue while running a 5 man instance where you will be the sole healer, this is nevertheless an important rule to remember. Trusting your other healers, even if you have never healed with them before will ensure that you are not stretching yourself too thin, and will also allow any weak links to be weeded out.

This is a difficult concept for some, as they have a hard time relinquishing control and allowing other healers to do their job. It’s also difficult to stick solely to your job when you can obviously see another healer struggling or simply not doing their job. While it is tempting to throw out those extra heals to pad the healing meters, or “save” the raid it is really helping no one in the long run.

Simply put, do your job and allow the other healers (as long as they are alive) to do theirs. Taking other healers assignments as your own, not only is annoying because it shows a lack of faith in their skills, but also stretches you rather thin, leaving an opportunity for your assignment to be ignored. If your assignment dies while you were healing something else, there is no one to blame but you.

Healing anything other than your assignment could also lead to weaker healers, or those not doing their job going unnoticed. While it may be hard to watch someone die, stick to your assignment unless instructed to do otherwise. This will allow the weaker links, and those who are not performing their assigned job to be weeded out. Your healers should work like a well oiled machine, each piece doing their part.
Section III: Don’t Die

Don’t die. A dead healer is a healer who is doing absolutely no healing and as such is basically just an empty raid spot. You might be able to snag a battle rez, or maybe a nice Warlock gave you a Soul Stone, but your goal should be not to die in the first place. This leads us to the “don’t suck” part of the equation.

This means being constantly aware of your surroundings (or in the words of Mad Eye Moody “CONSTANT VIGILANCE!”). This simply means being aware of where the boss is located, where your healing target(s) are located, and also paying attention to any other environmental effects that may be thrown your way such as void zones, fires, cleaves, or even falling rocks.

This can be extra difficult for a healer. It’s easy to forget to look up from the health bars on your screen, and the impulse to cast that one last heal before moving is tough to ignore. But it is something that must be done, because a dead healer is helping no one.

To make it easier to watch the health bars and move at the same time, be sure your screen is clear of clutter, and also move your party or raid frames someplace where you can also take note of any hazards that may befall you.
Section IV: Preemptive Healing

Preemptive healing, or healing in accordance with anticipated damage is something that all healers should strive to do in every party and raid when possible. This way your cast is winding up and finishes as the damage lands on your heal target, or shortly after, greatly reducing the chances of death.

For example Hodir (a boss located in Ulduar) will cast Frozen Blows throughout the fight. Frozen Blows increases his Physical damage making the tank take extra damage, and at the same time does massive raid damage. This damage can easily be mitigated and deaths can be avoided by some preemptive healing. Those healing the tank can wind up some larger heals to take care of the large damage he/she is about to take, while raid healers can cast HoTs or have instant heals ready to be cast when the damage hits.

Healers with heal over time spells of course have an advantage here, but those who do not can still manage this by timing their cast time in accordance with the upcoming damage. Boss mods and a general knowledge of the boss fights you are facing will greatly improve your effectiveness at preemptive healing.

Healers with heal over time spells can also precast their HoTs on the tank, or raid members before a pull. The HoTs will then tick, taking care of any initial damage and will not give any threat to the healer. This will give the tank time to gain aggro before any other healers have to begin casting.
Section IV: Mana Management

Mana is the thing that makes a healer’s world go around. Without mana a healer cannot cast their life saving heals, and as such are rendered fairly useless, unless of course they dash about bandaging their party members. As such managing your mana should be one of your main focuses while healing.

With Blizzard designing encounters that last longer periods of time, managing your mana becomes ever more important. A healer can easily blow their entire mana bar in a matter of seconds, leaving their healing assignment high and dry. This can result in the death of a single person or even lead to a chain of events that may wipe your entire party or raid. There are several things you can do to help manage your mana:

* Keep one eye on your mana. Keeping a constant watch over your mana during the fight will help you manage it better. By having it continuously in the back of your mind you will tend to be more conservative and smarter in your casting.

* Don’t be afraid to jump out of casts. If you find that your target has been healed to full as you are casting a heal, jump out of it instead of allowing the cast to finish. This will save you valuable mana, and lower your overhealing.

* Heal smart. Have a general idea of the spells in your arsenal, how much mana they cost, and how much healing they do. Also having some knowledge of the fights you will be encountering will allow you to better understand the kind of damage you will be facing. Knowing all of this will allow you to pick out the appropriate heals for each situation instead of just wildly casting your biggest (and probably most mana consuming) heal.

Use your mana pots and mana regeneration abilities wisely. Using a mana pot when you are at 95 percent mana makes no sense. Save it until you’re down by at least enough mana to make the mana pot fill you back up again. Use the same logic for any other mana regenerating abilities your class may have such as Innervate or Shadowfiend. Use abilities as early in the fight as possible (mana depending) so that they can be used again later on.
Section VI: Ignore the Healing Meters

While I do encourage some healthy competition between healers, if taken too far it can really hinder rather than help the raid. In general ignore the healing meters, while they may be a useful tool to check when something is obviously wrong in the healing department, they really should be the  furthest thing from your mind while healing in a raid or party.

I once knew a Priest who topped the healing meters every single raid. While this may seem great, the Priest neglected to do his duty of healing the tank, and instead cast his heals towards the melee and warlocks in the raid, in order to boost his healing so he could be the “best’. Because of this the tank died repeatedly, and our raid found itself at a standstill all because this healer wanted to top the meters.

As a healer, as long as your assigned healing targets are staying alive, then who cares about the meters? You are doing your job, and the raid will defeat it’s foes, and that is what matters in the end, not whose name was at the top of a list.
Section VII: Understand Your Class

Understanding the class you are playing is very important. Each class has it’s strengths and weaknesses, and also offers up different healing styles. Becoming intimate with your class, knowing which spec is best, what enhancements to put on your gear, what spells are available to you, and even spell rotation is a major factor in how well you will do playing that class.

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World of Warcraft Profession Rewards

By Cheats on January 19th, 2010

The Quick and Simple Bonuses That Professions Give

There are two main types of primary professions: crafting and gathering.  The best current combination of professions for end game bonuses are dual crafting professions.  This generally means getting to the end game and then switching to be dual crafting professions, while having an alt or two that can supply mats to you for these abilities.  What are the best bonuses though?  That’s what we look at here.
Crafting Professions
Alchemy

Alchemists gain a bonus called Mixology that grants them extra bonuses when using any flask that they can create.  This bonus works out to either +37 Spell Power, +64 Attack Power, +13 Mana per 5, or 320 Health based on the flask.  This is a nice bonus if you raid since you will be using flasks all the time.  Better yet as an Alchemist your flasks will last twice as long.  Also as an alchemist you can make a significant amount of gold by creating flasks.

Best Classes: Any
Worst Classes: None

To really make the most out of Alchemy you really need to be an herbalist as well, which  limits its appeal.  Other combinations work out to be better overall bonuses and if you raid may be better options.  This is a great option though for an alt.
Blacksmithing

Blacksmiths get the ability to add two extra gem sockets to their equipment, one to their gloves and one to their bracers.  This means that they can further customize their gear as required.  This works out to a bonus of +46 Spell Power, +40 Strength, or +60 Stamina due to the extra slots.  You could put any number of other bonuses into the slots instead.

Best Classes: Plate wearing classes
Worst Classes: Cloth and Leather wearing classes

Blacksmithing offers a lot of customization since you can pick the bonuses that you want.  It also allows you to craft items that can be of use if you are a plate wearer.  Because of the bonuses that the extra two slots grant you this is a good profession for any class, but the items you create will not be of any use to you.
Enchanting

Being an enchanter allows you to enchant your rings, which no other type of character can do.  These enchants can grant
+40 Attack Power, +30 Stamina, or +23 Spell Power.  This is to each ring and is a fairly significant bonus overall.

Best Classes: Any
Worst Classes: None
Engineering

Engineers can create several items that attach to their own equipment and grant bonuses. The biggest bonuses are the ones to gloves that can grant a ranged attack every 45 seconds or a huge boost to haste every minute.

Best Classes: None
Worst Classes: All

Engineering is a cool profession, but it doesn’t provide any huge bonus unless you use the cooldowns every single chance you can.  This makes it one of the worst for overall effect.  However it does provide some very cool perks, and the ability to create a motorcycle mount.  Therefore many players pick it up just for the cool factor.
Inscription

Being an inscriptionest allows you to inscribe your shoulders with a better enchant than those available from the Sons of Hodir at exalted reputation.  This works out to +37 spell power, 64 attack power, or 32 dodge over what you would get compared to the epic Sons of Hodir shoulder enchant.
A nice bonus is the ability to create Northrend cards that sell for a decent amount on the auction house.

Best Classes: Any
Worst Classes: None

As with alchemy this really requires herbalism to be able to generate any kind of income, which reduces the profession bonuses you can receive.
Jewelcrafting

Jewelcrafters get gems that only they can use that are significantly better than non-jewelcrafter gems.  They can use three of these gems and using all three works out to a significant advantage over normal gems.  It works out to be +42 Strength, +48 Spell Power, or +63 Stamina, with many other options available.

Best Classes: Any
Worst Classes: None

The bonuses that being a jewelcraft provide are some of the best and most customizable that there are.  In addition you can always pick up uncut gems on the auction house, cut them and resell them for profit.
Leatherworking

Leatherworkers get to fur line their own bracers.  This is a leatherworker only item that grants more stats than the equivalent enchant that you could put on your wrist item.  This works out to +40 Spell Power, +82 Attack Power, or +62 Stamina over what a normal enchant would grant.

Best Classes: Druids, Hunters, and Rogues
Worst Classes: None

Can be used by any class since the bonus is pretty big, however the best use is with a leather wearing class since they can also make use of the items a leatherworker creates. Leatherworkers can also create cheaper versions of their leg armour kits for themselves which is a nice perk when replacing gear.
Tailoring

Tailors get an interesting option in the form of embroidery.  Embroidery puts a proc effect on your cloak that grants big spell power, attack power, or mana regen.
These bonuses work out to be pretty big, but are proc based with internal cooldowns so are on and off throughout a fight.

Best Classes: Priest, Mage, Warlock
Worst Classes: Plate Wearers and Melee due to other bonuses from professions being better.

In addition to the embroidery tailors get to make their own spell thread for far cheaper than for others.  They also can create their own flying mount in the form of a flying carpet.
Gathering Professions
Herbalism

Herbalism does not grant a stat bonus, instead it grants a healing ability called Lifebloom.  This allows players to be a bit more self sufficient if they are not a healer, or give healers another small healing ability that doesn’t cost any mana.

Best Classes: None
Worst Classes: None

While the heal ability is ok, it is not huge.  Many other professions grant much better bonuses.  However if you are an Inscriptionest or Alchemest then you probably need to be an herbalist as well, or have an alt that is.
Mining

Since you spend so much time mining you earn extra stamina.  This ramps up as you level and maxes out at +60 Stamina at level 80.

Best Classes: Tanks
Worst Classes: Any other than tank
Skinning

As a skinner you earn extra critical strike chance culminating at +40 crit at level 80.  This is a good bonus for any DPS class.

Best Classes: DPS
Worst Classes: Healers and Tanks
Overall Rewards

As you can see by the numbers the current best profession combination is to be a Blacksmith and Jewelcrafter. This allows the best versatility and bonuses since you can tailor the perks to what you need.  However, since they both require supplies it means having a second character that can provide you with the materials to level them.  If you are willing to do this you will have the best end game bonuses.  If not you can always take comfort in the fact that the bonus is not so huge that you must have it.

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WoW Instance leveling guide

By Cheats on January 18th, 2010

Before the Dungeon Finder Tool, leveling through instances just wasn’t possible for those of us with limited playtime unless we had 4 friends with similar schedules and an appropriate selection of classes. But now, we can take advantage of the speedy XP, better gear and grouping practice.

More importantly, dungeons are fun. In order to research this guide, I dusted off a level 18 paladin I hadn’t played for at least 2 years. I picked up skills that were new since the last time she trained, redid her talents and tested the Dungeon Finder waters. It was an absolute blast running through Deadmines with an appropriately leveled group. I’ve also had a great time leveling a priest in her 30s and a mage in her 60s using the Dungeon Finder. If you too want to try some instance leveling (and I bet most of you already have), here are some tips to make the most of it:

Set aside uninterrupted playtime

The great thing about soloing is that you never have to worry about interruptions bothering anyone else but you. And if you have close friends or understanding guildies, you can usually impose on them with non-emergency AFKs as needed. But if you’re going to PUG it up using Dungeon Finder, you should make arrangements to only be interrupted if absolutely necessary. Captain Obvious says it’s inconsiderate to do otherwise. If you’re a parent, I find that after bedtime is great.

Primetime is Dungeontime

If you wait until your server is quiet to queue up, you’ll probably find your options limited and the queues long. So I highly recommend recording your favorite shows so that you can dungeon crawl when everyone else is.

Plan to spend around an hour

In general, old world instances are much longer than the 5 mans we run in Northrend. Of course, there are exceptions such as Scarlet Monastery Graveyard, which is an easy 15 minute run. Also, you may end up in a dungeon in which your whole group is unfamiliar and/or can’t remember. And there’s a lot to be said for enjoying the scenery instead of just rushing through.

Be a healer or tank

If you really don’t like playing either role, don’t take this advice. Playing WoW should be fun. However, if you do enjoy being a meatshield or playing whack-a-mole, then you will find your waiting time much more reasonable than queueing as DPS — possibly even as instantaneous as it is at 80. Of course, some people queue as tank and then expect someone else to actually do the work. That’s just stupid, since runs only go smoothly if everyone performs their role correctly. But I’m sure you all know that. Also, make sure you understand the basics of your class in your chosen role and have the appropriate gear for it at that level.

Get the quests

I have solo or duo leveled most of my characters previous to Patch 3.3 and therefore am used to just dropping the quests requiring instances. But now I seek them out. The quest rewards for dungeon quests are often better than the drops inside and are usually better than nondungeon quest rewards. And, of course, there is the nice chunk of XP you get for turning in quests. Picking up quests isn’t always possible for every dungeon, particularly for the ones that are located in enemy cities. And some are hard to find. The really nice PUGgers share their quests at the beginning of dungeon runs… if they have a chance before the tank starts pulling.

Prepare your bags

Visit your bank, shop at vendors, mail to your bank alt and otherwise empty your bags of everything you don’t need for the run. Then make sure you stock up on food, drink, bandages, potions, reagents and anything else you will need for a run or two. Make sure to repair and restock inbetween queuing. You can only trade conjured items across realms, so your groupies won’t be able to help you if you’re missing required items and you don’t have a mage.

Start young

You can start using the Dungeon Finder tool at level 15. I don’t know if I’d recommend starting that early — level 18 might make the dungeons go a bit easier. When you sign up for a random dungeon, you will be put in a group of similarly leveled people in an appropriate instance.

Stay till the end

Defeating the main boss for the dungeon will give you achievements, great gear drops and most importantly, an XP bonus and The Satchel of Helpful Goods. Unlike the heroic dailies at max level where the best goodies only drop once a day, the satchel will drop every time you complete a random dungeon while leveling. The satchel contains sweet, delicious gear that is usually better than anything else you can get at your level. Even at lower levels, you get a pretty blue item to drape on your bod.

Don’t stay till the end

The satchel and valuable playtime is not worth it if you’re stuck with jerks and/or idiots. The players blaming everyone else for wipes are usually the ones who are causing them. And the ones who are ridiculously rude from the outset will not improve during the run. You’ll enjoy your play session much more if you are questing while working off the Dungeon Debuff than if you are putting up with That Guy. I once stuck with a run where the “leader” made a rape comment in the first few seconds of my zoning in. Dumb move. I should have put him on ignore and scarpered. The funsuckers only win if you let them, so degroup from the jerks and don’t look back.

Need everything you want

I know not everyone agrees with me on this, but it really reduces your stress and makes the runs go faster. In the lower levels, classes can need on armor that is lower than theirs. So hunters can need on cloth — that they’ll never use. And some of them will. If you are there at the beginning of the run, suggest a Need Everything loot system for speed purposes. If you aren’t there at the beginning or forget to communicate, I recommend you make a quick gear comparison by holding down the shift key while you mouseover the dropped loot. Then Need it if it’s an upgrade. Need every pattern for your professions too. If something drops that you can use and will equip right away, but you don’t win it, just ask if the winner will wear it. You can trade dropped gear from the current instance and conjured items across realms but nothing else. To reduce drama, equip new gear right away.

Don’t degroup from good groups

If you still have time in your play session and your group was a good one, don’t degroup at the end. Speak up quickly and suggest requeueing together. You’ll still get the satchel at the end because the group began as random. The only problem is when one of you outlevels the others, then the leader won’t be able to requeue until the higher level leaves.

Have fun!

If you are stuck in a level where you get the same dungeon over and over along with everyone else you are PUGging with then the runs are going to be speedy blurs. But if it’s your first time in a dungeon on your current character, announce that at the beginning. It shouldn’t be difficult to find others who are willing to take it slow-ish to really enjoy the experience. My PUG and I had a blast in Deadmines even though we wiped a couple times and we got lost running back. A couple impatient DPSers dropped group because we weren’t speedy enough, but they were instantly replaced. (That’s another reason being a tank or healer is best.)

When you spend an evening playing with the Dungeon Finder Tool, you are going to find that the leveling will be fast and furious. You may even want to macro a “Grats” emote for all the groupies who are dinging with you.And at the end of the session, you’ll find your more advanced character sporting sweet new armor, weapons and a bulging pocket of gold. Now go forth and dungeon crawl!

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Achievement Guide: Buy your way to the achievements

By Cheats on January 18th, 2010

For the purpose of our discussion today, I’m classifying anything that costs 1,000 gold or up as a reasonably expensive purchase. While there are other achievements that will probably cost you a great deal of gold to get (Working Day and Night comes to mind if you’ve power-leveled professions like Jewelcrafting or Inscription), how much you spend on them is usually subject to how quickly you want to do them. By contrast, the achievements below are entirely dependent on your ability to amass a huge pile of gold and then use forklifts to distribute it to NPCs in return for achievement points.

And if you want all of them? The sum total of the 6 achievements below will probably run you somewhere in the region of 48,000 to 62,000 gold.

Grand Ice Mammoth

At exalted, the Sons of Hodir will sell you a three-person mammoth that is apparently really expensive because it comes in an attractive white hue. Well, that, and it’s also the only three-person mount that isn’t a drop (like the Grand Black War Mammoth so beloved by ninjas) or an even more absurdly expensive purchase (the Traveler’s Tundra Mammoth, see below). Mammoth mounts on their own needn’t be overly expensive (e.g. Black War Mammoth) if you really want an annoyingly large mount with which to block doorways and clog the Dalaran fountain. But passenger seats? They’re gonna cost you.

Damage: 8,000 gold at exalted with Sons of Hodir.

Dual Talent Specialization

These days, dual-spec is widely considered a must-have addition to gameplay if your main character’s a hybrid, does any amount of PvP, or just has good reason to switch specs in PvE a lot. If this describes you, then the up-front cost for buying dual-spec will almost certainly pay for itself before too long, but it’s still a decent amount of money to drop for the feature.

Damage: 1,000 gold.

Cenarion War Hippogryph

For this baby, you’ll need to be exalted with the Cenarion Expedition in Zangarmarsh in addition to a decent chunk of cash, but in return you’ll get the first of what are now three hippogryph mounts available to players (two, sadly, if you’re Horde). I am utterly in love with their animations (particularly because they can now land, run, walk, and have a cool /mountspecial that…looks familiar!) but am dearly hoping that Blizzard updates their graphics. Thanks to our reader Jon Do for pointing out this one in the comments.

Damage: 1,600 gold.

Get to the Choppa!

It has to be said that getting a Mekgineer’s Chopper (Alliance) or Mechano-hog (Horde) is theoretically free if you find a very generous Engineer, but the odds of this happening are slightly less likely than your correspondence with a dying Nigerian prince via email resulting in a million-dollar wire transfer. Some of the materials for the mount (namely, the Salvaged Iron Golem Parts, the Goblin-machined Piston, and the Elementium-plated Exhaust Pipe) can only be obtained for a very high fixed price from a goblin NPC in K3, or else “skinned” off mechanical mobs in Ulduar by Engineers.

Damage: This will vary by server and whether or not you’ve got an Engineering toon with easy access to Ulduar, but you should realistically expect to shell out between 13,000 to 15,000 gold on average.

Ring of the Kirin Tor

The good citizens of Dalaran have become adept at soaking players for massive quantities of gold and badges, and the NPCs in the jewelry shop are no exception. The four versions of the Kirin Tor rings are actually decent options for their various i-levels (200, 213, 226, and 251), and the latest incarnations are a match for the gear you can get from ICC-10. They also come with an oft-useful teleport to Dalaran on a 30-minute cooldown, although that’s obviously much more useful for some classes than others.

Damage: Assuming you’re exalted with the Kirin Tor (and you should be before you purchase a ring), 6,800 gold.

My Sack is “Gigantique”

Interesting name, eh. The Gigantique Bag sold by Haris Pilton in Shattrath’s Lower City will run you a cool 1,200 gold, but unlike most of the game’s larger bags, bears the distinction of being BoE and not unique-equip. With a nice pool of gold you can equip yourself and your alts in a full kit of 22-slot bags (unless you choose to go for Pilton’s newest bag, the Portable Hole, which affords you 2 more slots per bag but no achievement). Thanks to our reader Rob for reminding me about this one!

Damage: 1,200 gold.

The Right Stuff

The fabled Artisan riding skill, otherwise known as epic flight, is one of the game’s greatest time-savers — but it won’t come cheap. The cost of epic flight has been the target of many, many player complaints since its introduction, but Blizzard is unlikely to budge. For many people, the problem with Artisan riding is that it’s not a one-time deal; getting epic flight on multiple alts is a tall order for the average player. Still, for any toon on whom you plan to put in a lot of time questing or gathering, the answer to “Is epic flight worth it?” is an emphatic yes.

Damage: The base cost is 5,000 gold, but this is now subject to your character’s reputation with either Stormwind/Alliance Vanguard (Alliance) or Orgrimmar/Warsong Offensive (Horde). Assuming your character is exalted, you can (and should) knock the price down to 4,000 gold.

Traveler’s Tundra Mammoth

For hardcore farmers and dungeon-runners everywhere, the Traveler’s Tundra Mammoth — equipped with two vendors, one of whom can also repair your gear, and both of whom you can eject from the mount in a rather entertaining fashion while the mount is in motion — is a huge convenience. Otherwise, whether or not you’ll think it’s worth it depends a lot on what you do within the game. I’ve found it useful as both a quick repair option in raids where it’s possible to mount, and — while farming older dungeons and raids for reputation and drops — as a significantly faster means of emptying my packs without having to run to the nearest town. Assuming that Blizzard continues to update its vendors in future expansions to accommodate higher-level food, drinks, reagents, and ammunition, consider the mammoth a very large investment that will slowly but surely pay for itself.

Damage: As with the rings, you should plan on being exalted with the Kirin Tor before purchasing this baby, and it’ll run you 16,000 gold.

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WoW Addon Guide: How to Replace Most of Cartographer for Patch 3.3

By Cheats on January 16th, 2010

The recent patch 3.3 broke arguably one of the most functional and widely-used world map addons, Cartographer; but according to Cartographer’s page at curse.com there are no plans to update the addon for patch 3.3 as it is based on an out-of-date framework that would require a complete rewrite. No single addon has stepped up to take the place of Cartographer as yet; but with a few addons, most of the major functionality can be replaced.

Base Map: Mapster

mapsteroptions

Nevcairiel’s WoWAce-based Mapster is a lightweight world-map only addon intended to be compatible with other map and navigation addons and it works well for replacing many of the major features of Cartographer, such as:

* resizing and repositioning of the world map
* displaying character and cursor coordinates
* fog of war colouring and removal
* the ability to steer and stop with the world map open
* improved party and raid icons
* support for individual character profiles

Patch 3.3’s new built-in quest tracking features such as quest objective marking and quest log integration within the world map window seem to work flawlessly with Mapster, and it doesn’t have any noticeable bugs or conflicts with other navigation addons like TomTom, but I encountered a small cosmetic problem using Esamynn’s Gatherer with Mapster in my setup. Gatherer’s “Show/Hide Items” button covered most of Mapter’s configuration menu button in the bottom left-hand corner of the world map window, but both buttons still work properly — Mapster’s is just a bit more difficult to click when Gatherer is enabled.

There are some features Mapster is lacking, notably old world and Outland instance maps. However, Northrend instance maps are available in Mapster, and so are battlegrounds.

Zone Info: Cromulent

cromulentzoneinfo

Although Mapster lacks Cartographer’s zone info text for recommended level range, in-zone instances and required no-junk fishing skill this can easily be replaced by phyber’s addon Cromulent, which is actually Cartographer’s zone information broken out into its own separate addon.

Instance Maps: Atlas

atlas

Dan Gilbert’s Atlas has maps for all instances, battlegrounds, dungeon locations, and has maps showing all flight paths and zeppelin routes for all continents. Although it doesn’t integrate its maps into the main map window as Cartographer used to do, Atlas is one of the best instance map addons available; especially when paired with AtlasLoot, an addon that adds loot drop information for all instances.

Map Notes: MapNotes

mapnotes

Cortello has recently taken over updating of MapNotes, an add-on that allows players to set map notes in their world or instance map and share them with others in the group or raid. MapNotes currently conflicts with new quest tracking features in that notes will not pop-up on mouseover with “Show Quest Objectives” enabled in the world map.

Waypoints: TomTom

tomtomoptions

Cladhaire’s waypointing and navigation addon TomTom is still a standout among its kind, and got a serious usefulness boost from Blizzard’s new integrated quest tracking features. The integrated quest tracking of patch 3.3 coupled with TomTom isn’t as feature-rich or automated as QuestHelper, but for those looking for a lighter-memory setup the combination will certainly point you to where you should be elegantly enough. TomTom also integrates well with MapNotes’ functionality for those who wish to tweet to themselves across the face of Azeroth

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Reputation Guide: Frost Mage Solo Farming ICC Rep

By Cheats on January 14th, 2010

With the latest raid released with Patch 3.3, players will finally get to confront Arthas in the Icecrown Citadel. In the new 10 and 25 man raid, players can earn reputation with the Ashen Verdict faction while killing trash and bosses in the dungeon.

Like some of the previous raid dungeons before (AQ, Kara, and Hyjal), gaining reputation with this faction will award you with a ring which you can upgrade as your rep level increases. Here is what you can get as a Mage:

* Friendly – [Ashen Band of Destruction]
* Honored – [Ashen Band of Greater Destruction]
* Revered – [Ashen Band of Unmatched Destruction]
* Exalted – [Ashen Band of Endless Destruction]

Those are some very, very nice rings, and you definitely want to rep up with the Ashen Verdict for it. Join any 10/25 Icecrown Citadel raid you can. If you see players doing ICC rep runs, join them. But what if you aren’t in a raiding guild, and there aren’t any rep runs going on?

Solo Farming ICC Rep

As a Mage, you have a few moves in your arsenal which will allow you to go in and farm some trash by yourself. I wouldn’t recommend you doing this as your only means to getting rep. It is not a very efficient way to get rep.

You can only pull the first two mobs, then you will have to reset the instance and do it again. Remember: You only get 5 resets per hour.

icc-rep-map

But if you are a few hundred rep away from your next ring upgrade (like I was two days ago), go for it. This method will get you 150 rep per hour (165 if you are human). Not much, but it is better than nothing if you need it.

Step 1: Get into a Raid

You can’t zone into the instance if you aren’t in a raid. If you are in a guild, it’ll be easy to find someone who is just jumping around Ironforge doing absolutely nothing but chatting in gchat. Give them an invite, then convert your group into a raid.

If you don’t want to bother your guildmates by keeping them in your raid, you can do what I do. Ask your guildie to invite one of your alts into a group, and convert it into a raid. Then log onto your main, and have him invite this character into the raid. Then have him pass you the “leader”, then you can boot him from the raid.

Now you will be in a raid with just you, and your “disconnected” alt. Then you can do all the farming you want without bothering anyone.

Step 2: Go Frost

You can do this as any other spec, but this way makes it ten times easier, and ten times safer. Having Squirtle pull at 45 yards is better than you pulling at 36 yards.

Step 3: Find the Right Guards

When you zone in, you will see guards positioned in three areas of the room, with waves of adds running at them every so often. Check which side the guards kill their mob faster.

In my opinion, you want to find the guards with the two Death Knights, usually on the left side of the room if you are looking towards the first boss
. They seem to pick up the mobs faster, and hold aggro better. Position yourself with the guards directly between you and the two mobs.

Step 4: The Pull

Wait for when a wave of adds attack, and are killed, then get ready to pull. Stand back, target the mob closest to your side, and send Squirtle to attack.

Your Water Elemental will be pulling while standing right where the guards are. Say goodbye to Squirtle, he won’t survive what is going to happen next.

Step 5: Kill the Adds

Both mobs will aggro, and will run at Squirtle. Sadly, Squirtle will not make it. Once he dies, both mobs will turn and attack one of the guards right where Squirtle died. If not, just simply use Invisibility before they get to you.

Make sure the guard has aggro on BOTH mobs before you start attacking. You don’t want to proc a buff and have the other mob run at you and kill you. Attack and kill the mob that the guard is attacking, then move on to the next one.

On 10 man, the one guard can easily solo the two mobs without needing much help, but on 25 man, he will die and the adds will come after you if you don’t help him kill the adds.

Step 6: ????

Step 7: Profit

Gain reputation with Ashen Verdict, and collect your loot. On 10 man, you will get around 1 gold per pull, on 25 man, you get around 2.5 gold per pull.

Yes, the trash does drop greens and epics! I personally haven’t had any epics drop yet, but had a couple of greens drop for me. Plus the epics are Bind on Equipped!

Here is a list of epics the trash can drop:

* [Rowan's Rifle of Silver Bullets]
* [Belt of the Lonely Noble]
* [Leggings of Dubious Charms]
* [Stiffened Corpse Shoulderpads]
* [Ring of Rotting Sinew]
* [Harbinger's Bone Band]
* [Wodin's Lucky Necklace]

Remember again, you can only pull the first two mobs, and will have to zone out and reset the instance before doing it again. You can only reset the instance five times an hour, before you are locked out of instances.

Not a fast way to farm rep, but if you are lucky enough to have an epic drop, it will be way worth the troubles. Along with the rings you can get with rep, there is a vendor that sells trade recipes for various professions.

Happy farming! Good luck on epic drops!

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