Posts Tagged ‘Boss’

WoW Boss Guide: Lord Marrowgar

By Cheats on December 23rd, 2009

If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it’s Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game.
While the sophomoric “Dude, he’s a bone guy with a bone axe!” revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him.

Lord Marrowgar is not a complex fight, although there’s a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It’s kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

The fight with Lord Marrowgar seems incredibly straightforward, since he really only has four or five abilities. Basically, two tanks start the fight. He shoots lines of fire, which your raid should not stand in. (You’ve got the “don’t stand in fire” trick down at this point, right?)

Periodically, Lord Marrowgar will impale a member of your raid on a bone spike. Kill that spike to free your raid member before that member dies. Lastly, Marrowgar does a whirlwind. That’s where the counter-intuitive piece comes in, since you really don’t need to run around like a herd of panicked cats to avoid the damage.

I mean, not taking the damage is great if you can avoid it, but the whirlwind doesn’t hurt so bad that you should range your healers. But, ultimately, the whirlwind damage isn’t all that deadly if you’ve got a potion, or if your healers are on their game. I’ve seen more raids die trying to get back together after the whirlwind than raids that die during the whirlwind itself.

Okay, all that being said, let’s take a look at Marrowgar’s actual abilities.

Abilities

Saber Lash: Saber Lash is one of Marrowgar’s more iconic abilities. It is a massive hit that is split evenly between the tank (technically, Marrowgar’s target) and the target’s two closest allies. This is, therefore, also the ability that requires you to have two or three tanks. (Two in 10-man, three in 25-man.) If you don’t have someone else to help soak the damage, this ability will make pretty quick work of your tank.

Coldflame: Coldflame will target a random member of your raid, and then draw a blue, burning line of fire on the ground between Marrowgar and that raid member. Your raid should simply sidestep out of the flame.

Bone Spike Graveyard: This hurls a massive bone at someone. Whoever gets in the way will get impaled. It really sounds like you can avoid it, but I’ve never seen a spike happen without someone getting impaled. As soon as a raid member is impaled on the spike, though, all possible DPS should be dedicated to freeing them. If you leave your raid buddy impaled on the spike, they will die from the periodic damage.

Bonestorm: The ability known as Bonestorm actually looks like a big spinning whirlwind melee attack. Most raiders — especially melee raiders — are very well trained to not stand in whirlwinds. They instinctively pull away from the whirlwind, so as not to get simply turned into jelly as soon as the ability happens.

This whirlwind, however, doesn’t actually do a vast amount of melee damage. If you can somehow manage to avoid it without completely leaving your raid miles away behind you, go for it. Otherwise, just try and sidestep the worst of the hits. Marrowgar will Bonestorm in four different corners, and then return back to his tank. There is an aggro-wipe here, so it’s important your tank is ready to pick him up again.

What makes Bonestorm really dangerous isn’t the melee attacks — it’s the additional Coldflame lines of fire he puts on the ground when the attack occurs. Just like Coldflame itself, you should avoid standing in it. It’s just as deadly as the regular ability.

So, ultimately, if you can manage those four different abilities, you can handle Marrowgar. It’s a gear check — mostly for your tanks, admittedly — to be sure you’re ready for the rest of the Icecrown Citadel.

Achievements

Boned is the only boss-specific achievement for Lord Marrowgar. You achieve Boned by not leaving any raid members on their bone spike for longer than 8 seconds. That’s not a very tough achievement, but it’s made easier with the use of a handy “/target bone” macro. Pulling off Boned will probably rely on your ranged DPS characters more than your melee ones, since it’d take a few second for them to get into position.

Summary

So, the final summary of fighting Lord Marrowgar is pretty simple. Don’t stand in the fire. When he whirlwinds, avoid it if you can, but don’t lose your head trying to dodge it. When Bone Spike Graveyard happens, free your raid members as quickly as possible. Make sure you have two tanks soaking the Saber Lash.

The most difficult part of this fight, again, is fighting the urge to completely scatter while trying to avoid the Bonestorm.

Good luck!

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Deadly Boss Mods

By Cheats on December 13th, 2009

DBM 4.32 supports WoW 3.3.x and Icecrown Citadel

Alpha builds from the SVN are always available on www.deadlybossmods.com.

* Boss mods for all raid bosses
* Colored raid warnings (players will be colored according to their class) with icons – so you will know what’s going on without even reading the message
* Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid’s status
* HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
* Bars can be enlarged with decent effects when they are about to expire
* Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
* Synchronization system for accurate timers
* No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
* Modular design – all boss mods are plugins and can be exchanged, removed or updated separately
* Load on demand – all boss mods are separate AddOns and they will be loaded when they are needed. So they don’t use memory or cpu until you enter the corresponding instance
* Efficient code: DBM uses less than 250 kb memory and the cpu usage is also very low
* Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
* Bars can change their color over time and flash before they expire
* There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
* Support for SharedMedia, so you can use any texture for your bars
* Option to create custom timers, so-called “Pizza Timers” for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
* Powerful object-oriented API – you can use it to write your own boss mods!

Additional Mods

* Burning Crusade Boss Mods
* LibDataBroker data source
* Victory Sounds
* RaidTools

Slash Commands

* /dbm – shows/hides the GUI
* /dbm timer <time> <name> – starts a local timer, the time can be in the mm:ss format
* /dbm broadcast timer <time> <name> – broadcasts a timer to the raid
* /dbm unlock – shows a movable timer bar (alias: move)
* /dbm ver – performs a raid-wide version check
* /range or /distance – shows the RangeCheck frame

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